Okay, campers, rise and shine!
We recieved some feedback on the demo of 'The missing heiress', most of it good, but it has been noted that the text got some errors and it should have been revised more carefully. We used an automated tool to proofread the text but it seems it wasn't good enough and, right now, we can't hire a professional to do the job so, any suggestion about how to do that will be much appreciated.
Our Acting-VP, Actuator of the Coffee Machine and Margrave of the Supplies Closet has prodded me to share som info about the full release of 'The missing heiress'. These are some of the characters featured on the game:
I know you surely have a lot of questions as: Who are them? Are they nice or naughty? What kind of relationship they have with Miles? Are those tits real or fake?
All these questions and much more will be answered very soon. Keep your hands where we can see them.
Stay tuned for more news
Sunday, April 3, 2016
Tuesday, March 22, 2016
Exciting days!
Good day everybody!
We're having very exciting days lately, here at Quantum Ka-tet Creations. Yesterday one of our coders found a thingy on the chairs that allowed us to move the seats up and down! We expended all the morning bobbing up and down with joy and racing through the corridors on our wheeled steeds. Exciting days I told you, what will be next? Forcefields? Lightsabers? Chips in a can? Who could know?
Just ten minutes ago we've received a homing goat from the Weirdworld, it's tattoogram says that 'The missing heiress' is coming along fine. When our writer got one of his usual (and always funny to watch) nerve breakdown we hired a ghostwriter to finish the missing scenes, he's really dead but politer than we expected and only demanded to be paid on virgin blood. He didn't specified the gender so we've got penty of that around. As time goes different on the Weirdworlds we expect to have all the scenes finished the next week or maybe the past month, we're not exactly sure.
Finishing those scenes will be a huge advance on finishing the game..
Stay tuned for more news.
We're having very exciting days lately, here at Quantum Ka-tet Creations. Yesterday one of our coders found a thingy on the chairs that allowed us to move the seats up and down! We expended all the morning bobbing up and down with joy and racing through the corridors on our wheeled steeds. Exciting days I told you, what will be next? Forcefields? Lightsabers? Chips in a can? Who could know?
Just ten minutes ago we've received a homing goat from the Weirdworld, it's tattoogram says that 'The missing heiress' is coming along fine. When our writer got one of his usual (and always funny to watch) nerve breakdown we hired a ghostwriter to finish the missing scenes, he's really dead but politer than we expected and only demanded to be paid on virgin blood. He didn't specified the gender so we've got penty of that around. As time goes different on the Weirdworlds we expect to have all the scenes finished the next week or maybe the past month, we're not exactly sure.
Finishing those scenes will be a huge advance on finishing the game..
Stay tuned for more news.
Saturday, March 19, 2016
The big opening!
Hello world!
We are Quantum Ka-Tet Creations, a small group of people who want to make games, of the adult kind.
Our first project is a visual novel with interactive sex scenes made in Renpy. It's not a very big game but we want to prove ourselves (and the world!) that we're capable of designing, writing and developing a game, even a small one, before stepping onto something bigger.
I know what you're thinking now: "You can barely talk the talk, when are you gonna walk the walk?", also "There's a hundred guys making games that never get finished, you look like them, a lot", also "what is that dog doing here?", and also "I want to download the game NOW!", but never mind the dog, here's the state of the project, today:
You can download a DEMO and see what we're talking about:
But while our writing guy is struggling with the sexiness we have a couple of spare brains working on our next project (Codename: Zombie Squirrel). We depart from the visual novel to create an adventure game with some RPG elements. Or at least that what we expect, you never know with these guys, maybe we end with a Pong clone instead. But our plan is to made a quest-based game where you can navigate the city (and beyond), buy and sell equipment, items and resources, fight your way through trouble with rad combat skills and have some girls and fun in the process. We'll use Renpy to create it, hoping to stretch its capabilities enough to create something engaging enough and fun to play.
Stay tuned for more news.
We are Quantum Ka-Tet Creations, a small group of people who want to make games, of the adult kind.
Our first project is a visual novel with interactive sex scenes made in Renpy. It's not a very big game but we want to prove ourselves (and the world!) that we're capable of designing, writing and developing a game, even a small one, before stepping onto something bigger.
I know what you're thinking now: "You can barely talk the talk, when are you gonna walk the walk?", also "There's a hundred guys making games that never get finished, you look like them, a lot", also "what is that dog doing here?", and also "I want to download the game NOW!", but never mind the dog, here's the state of the project, today:
- Writing incoherent plot: 100%.
- Coding the shit in Renpy: 100%.
- Adding music, sound effects and fart noises: 100%.
- Waking up Cthulhu: 60%.
- Filling the interactive scenes with sexiness: 75%.
- Copy editing all the text: 30% .
You can download a DEMO and see what we're talking about:
Windows x86: DOWNLOAD
Linux x86/x86_64: DONWLOAD
Macintosh x86: DONWLOAD
Screenshots:
The full game will be released around April 23.
But while our writing guy is struggling with the sexiness we have a couple of spare brains working on our next project (Codename: Zombie Squirrel). We depart from the visual novel to create an adventure game with some RPG elements. Or at least that what we expect, you never know with these guys, maybe we end with a Pong clone instead. But our plan is to made a quest-based game where you can navigate the city (and beyond), buy and sell equipment, items and resources, fight your way through trouble with rad combat skills and have some girls and fun in the process. We'll use Renpy to create it, hoping to stretch its capabilities enough to create something engaging enough and fun to play.
Stay tuned for more news.
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